Competitive Gaming History

High-score records, championships, and the birth of esports

Nintendo World Championships 1990
1990 · Various · Nationwide, USA

The Nintendo World Championships 1990 was a nationwide touring competition organized by Nintendo of America, visiting 30 cities across the United States before culminating in a grand final in Los Angeles. Contestants competed on a special three-game cartridge featuring Super Mario Bros., Rad Racer, and Tetris.

Twin Galaxies: Walter Day and the First Official Scoreboard
1982 · Various · Ottumwa, Iowa, USA

Walter Day founded Twin Galaxies in 1982 as the first organization dedicated to tracking and verifying official high score records for arcade games, establishing the infrastructure that would define competitive gaming's official record-keeping for decades.

Billy Mitchell's Donkey Kong World Record
1982 · Donkey Kong · Various, USA

Billy Mitchell became one of competitive gaming's first celebrities by setting a series of Donkey Kong world records in the early 1980s, achieving the first verified perfect score in Pac-Man and becoming the central figure in the documentary The King of Kong.

Nintendo Campus Challenge 1992
1992 · Various · Nationwide, USA

The Nintendo Campus Challenge 1992 was a college-campus touring competition organized by Nintendo of America, using a custom Super Nintendo cartridge featuring Super Mario World, Super Mario Kart, and F-Zero to engage the college-age demographic.

Blockbuster World Video Game Championship
1994 · Various · Nationwide, USA

Blockbuster Video organized a series of annual competitive gaming championships through the mid-1990s, leveraging their retail store network to host in-store qualifying rounds that fed into regional and national finals, bringing competitive gaming to an unprecedented number of participants.

Red Annihilation: The First Major Quake Tournament
1997 · Quake · Atlanta, Georgia, USA

Red Annihilation, held in 1997 at the Electronic Entertainment Expo in Atlanta, is widely recognized as the first major professional gaming tournament, drawing over 2,000 online participants with finals played in person for a grand prize of a Ferrari previously owned by id Software's John Carmack.

QuakeCon 1996: The First Major LAN Gaming Gathering
1996 · Quake · Mesquite, Texas, USA

The first QuakeCon in 1996 was an informal gathering of Quake fans in Mesquite, Texas, that evolved into a major LAN party event and competitive gaming landmark, drawing approximately 100 attendees for days of networked multiplayer competition.

Cyberathlete Professional League 1997 Founding
1997 · Quake · Dallas, Texas, USA

Angel Munoz founded the Cyberathlete Professional League in 1997 as the first organization explicitly dedicated to professional competitive gaming, hosting structured tournaments with cash prizes and working to establish gaming as a recognized professional sport.

Early Korean StarCraft Tournaments 1998
1998 · StarCraft · Seoul, South Korea

The emergence of organized StarCraft competition in South Korea in 1998 and 1999 created the world's first genuine professional esports ecosystem, with dedicated television broadcasts, salaried professional players, and a passionate national audience that made competitive gaming a mainstream entertainment category.

Street Fighter II Arcade Championships 1992
1992 · Street Fighter II · Nationwide, USA

Capcom organized a series of Street Fighter II championship events in 1992 as the game's arcade popularity reached its peak, holding regional and national tournaments that drew thousands of competitive players and helped establish the fighting game tournament scene that persists to the present day.

Sega Sonic the Hedgehog Speed Competitions 1993
1993 · Sonic the Hedgehog · Nationwide, USA

Sega organized Sonic the Hedgehog speed competitions at retail locations and events across the United States in the early 1990s, capitalizing on Sonic's design as a speed-oriented platformer to create natural competitive events centered on fastest completion times.

Starcade: Television's First Gaming Competition Show
1982 · Various · Los Angeles, California, USA

Starcade was a television game show that aired from 1982 to 1984 on TBS, featuring contestants competing on arcade games for prizes, becoming the first nationally broadcast television program centered on competitive video gaming.

National Space Invaders Championship
1980 · Space Invaders · United States (regionals) / Warner HQ, New York (finals)

Atari's November 1980 tournament drew more than 10,000 contestants across five regional cities and is widely regarded as the first major video game competition — the event that established competitive gaming as a mainstream pursuit.

World Cyber Games
2000 · StarCraft: Brood War, Quake III Arena, Age of Empires II, FIFA 2000 · Yongin, South Korea

Billed as the "Esports Olympics," the World Cyber Games launched in South Korea in 2000 with 174 players from 17 countries — a nation-versus-nation competition, backed by Samsung and the Korean government, that internationalised professional gaming.

Evo Moment 37 — The Daigo Parry
2004 · Street Fighter III: 3rd Strike · California State Polytechnic University, Pomona

With one pixel of health remaining, Daigo Umehara parried all fifteen hits of Justin Wong's super move and won — a single exchange, captured on video, that became the most iconic moment in the history of competitive gaming.

Nintendo PowerFest '94
1994 · Super Mario Kart / Super Mario All-Stars / Ken Griffey Jr. Home Run Derby · United States (touring)

A national Nintendo competition whose custom cartridge became the rarest SNES game in existence — Nintendo made 33, then destroyed 31 of them for parts.

DWANGO: Paying to Deathmatch
1994 · Doom / Doom II / Heretic / Duke Nukem 3D · Houston, Texas, USA

Before the internet was practical for gaming, ten thousand people were paying $9.95 a month to dial a phone number in Texas so they could shoot each other in Doom.

Major League Gaming Is Founded
2002 · Halo (and later Halo 2) · New York City, USA

Two men in New York decided console gaming deserved a professional league with a season, a circuit and a television deal — and then went and got one.