Platforms

The machines that defined a golden age of gaming

Arcade
1971 – 1990s
145 games in archive

Coin-operated arcade games defined the first golden age of video gaming. Standing cabinets filled malls and arcades worldwide. At their peak in 1982, US arcades generated over $8 billion annually — more than Hollywood box office and recorded music combined. Pac-Man alone earned over $2.5 billion by 1990.

NES
1983 – 1995
91 games in archive

The NES single-handedly revived the video game industry after the crash of 1983. Released in Japan as the Famicom in 1983 and globally from 1985, the NES sold over 61 million units. Franchises born on the NES — Mario, Zelda, Metroid, Castlevania, Mega Man — remain the most valuable intellectual properties in gaming today.

Atari 2600
1977 – 1992
5 games in archive

The Atari 2600 was the first mass-market home console to popularize ROM cartridges, bringing the arcade experience into living rooms. Launched in 1977, it sold over 30 million units. Space Invaders quadrupled 2600 sales in 1980. The 2600 also sparked the first gaming crash when a flood of low-quality titles collapsed consumer confidence in 1983.

C64
1982 – 1994
5 games in archive

The Commodore 64 is the best-selling personal computer model of all time, with estimates of 12–17 million units sold. Its custom SID sound chip is beloved by chiptune musicians to this day. Europe's dominant home computer through the 1980s, the C64 hosted thousands of games including Impossible Mission, The Last Ninja, and Elite.

ZX Spectrum
1982 – 1992
5 games in archive

Launching at just £125 in 1982, the ZX Spectrum became the most popular home computer in the UK and much of Europe. Despite its rubber keyboard and colour-clash limitations, it democratised computing and created a generation of bedroom programmers. The UK games industry was largely built on Spectrum development.

SMS
1985 – 1996
2 games in archive

The Sega Master System boasted superior hardware to the NES: a Z80 CPU, better colour palette, and higher resolution. While the NES dominated North America, the Master System conquered Brazil and Europe. In Brazil, where the NES never gained market share, the Master System sold over 8 million units and became a beloved gaming institution.

Apple II
1977 – 1993
9 games in archive

One of the first mass-produced personal computers, the Apple II became the dominant computing platform for US education through the 1980s. Its open architecture and colour graphics made it a natural gaming platform, hosting landmark titles like Oregon Trail, Ultima, Wizardry, and Karateka. Many foundational RPG and adventure game conventions were established here.

PC / DOS
1981 – 1990s
27 games in archive

The IBM PC and its DOS-based clones became the world's dominant computing platform through the 1980s. Despite lacking dedicated game hardware, clever developers used the PC speaker, CGA/EGA graphics, and eventually Sound Blaster audio to produce defining games. Text adventures, early RPGs, flight simulators, and strategy games flourished on DOS.

SNES
1990 – 1998
38 games in archive

The SNES delivered a 16-bit leap over its predecessor, producing some of the most celebrated games ever made. Its Mode 7 graphics, stereo sound chip, and deep library of RPGs, platformers, and action games made the early 1990s a golden era for Nintendo. Over 49 million units were sold worldwide.

Genesis
1988 – 1997
25 games in archive

The Sega Genesis (Mega Drive outside North America) was the first 16-bit console to reach Western markets, giving Sega a two-year head start over the SNES. Its blast-processing marketing, edgier game library, and Sonic the Hedgehog mascot made the Genesis the rebellious alternative to Nintendo's family-friendly brand.

Game Boy
1989 – 2003
13 games in archive

Gunpei Yokoi's masterpiece of "lateral thinking with withered technology" sold over 118 million units across its original and Color versions. Despite technically inferior hardware to competitors, the Game Boy's battery life, durability, and Tetris bundle made it the dominant portable gaming platform for over a decade.

N64
1996 – 2002
13 games in archive

The Nintendo 64 delivered hardware capable of true 3D gaming and produced some of the most influential titles ever made — Super Mario 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007. Its decision to stay with cartridges while Sony used CD-ROM cost it the majority of third-party support.

PS1
1994 – 2006
22 games in archive

Sony's PlayStation reshaped the games industry with its CD-ROM format, $299 launch price, and aggressive third-party licensing strategy. Selling 102 million units, the PlayStation ended Sega's competition, weakened Nintendo's market position, and established Sony as the dominant console manufacturer of the late 1990s.

Saturn
1994 – 1998
6 games in archive

The Sega Saturn's surprise early launch at $399 and complex dual-CPU architecture hampered its Western performance, but it produced brilliant 2D games and a devoted Japanese fanbase. Home to Panzer Dragoon Saga, Guardian Heroes, and NiGHTS into Dreams, the Saturn's cult status has only grown with time.

Dreamcast
1998 – 2001
4 games in archive

The Dreamcast was Sega's final and most innovative console: the first to include a built-in modem, online gaming, and a VMU memory card with its own screen. Launched in 1998, it was discontinued in 2001 after Sony's PlayStation 2 announcement undermined consumer confidence. It remains one of gaming's most beloved machines.

TG-16
1987 – 1994
14 games in archive

The TurboGrafx-16 (PC Engine in Japan) was the first console to challenge the NES in Japan, where it briefly outsold the Famicom. Its HuCard format, CD-ROM add-on, and arcade-perfect ports gave it a technically impressive library, though it failed to gain meaningful traction in North America.

Neo Geo
1990 – 2004
14 games in archive

The Neo Geo AES was the most powerful home console of its era, offering true arcade-identical hardware at home. Priced at $649 at launch with games costing $200 each, it was a luxury product for the most dedicated fans — and it delivered exceptional fighting games, shooters, and action titles unmatched until the PlayStation era.

Amiga
1985 – 1996
20 games in archive

The Amiga was the most capable home computer of its era — its custom chips (Agnus, Denise, Paula) enabled multitasking, 4096-colour graphics, and eight-voice stereo audio that no competitor could match until the mid-1990s. It became the platform of choice for game developers, video producers, and musicians alike.

Atari ST
1985 – 1993
5 games in archive

The Atari ST used the Motorola 68000 processor and launched one year before the Amiga at a lower price, dominating the European market for music production thanks to built-in MIDI ports. In Germany and France especially, it was the primary home computer through the late 1980s.

Atari 8-bit
1979 – 1992
6 games in archive

Atari's home computer line — the 400, 800, XL, and XE series — used CTIA/GTIA and POKEY custom chips to deliver graphics and audio that exceeded the Apple II and outpaced most competitors. Many influential games and the first computer RPGs appeared on Atari 8-bit hardware.

Lynx
1989 – 1995
5 games in archive

The Lynx was the first handheld with a colour backlit screen, designed by Epyx before being acquired and marketed by Atari. Superior hardware to the Game Boy — faster processor, more colours, hardware sprite scaling — couldn't overcome the Game Boy's battery life, software library, and price advantage.

3DO
1993 – 1996
3 games in archive

Trip Hawkins's ambitious open-standard console launched at $699 in 1993, making it the most expensive home console ever released. Despite impressive hardware and a triple-speed CD-ROM drive, its price and the imminent PlayStation announcement ended its commercial viability within two years.

Jaguar
1993 – 1996
3 games in archive

Marketed as "the only 64-bit game system" — a claim of disputed technical accuracy — the Jaguar was Atari's last hardware attempt. Its complex architecture frustrated developers and its software library remained thin despite some technically impressive titles like Tempest 2000.

Virtual Boy
1995 – 1996
3 games in archive

Gunpei Yokoi's final major hardware project used oscillating mirrors and red LED arrays to create a stereoscopic 3D effect. Despite impressive depth illusion, the monochrome red display, health warning advisories, and tabletop form factor combined to produce Nintendo's first significant hardware failure.

MSX
1983 – 1995
5 games in archive

Microsoft and ASCII's open home computer standard created a unified software platform across multiple hardware manufacturers. Dominant in Japan, the Netherlands, and Brazil, MSX was the platform where Hideo Kojima created the original Metal Gear and where Konami produced early versions of Gradius and Castlevania.

Game Gear
1990 – 1997
8 games in archive

The Game Gear was Sega's answer to the Game Boy: a backlit colour portable with hardware based on the Master System. Technically superior to Nintendo's handheld, it was undermined by poor battery life (six AA batteries for four hours) and a software library that lacked the Game Boy's depth of exclusives.

Master System
1985 – 1992
2 games in archive

The Master System was Sega's 8-bit console competitor to the NES — technically superior, with better graphics and sound, but commercially dominated in North America by Nintendo's licensing practices and in Japan by the Famicom's installed base. It found its strongest market in Europe and Brazil.

ZX Spectrum
1982 – 1992
5 games in archive

Clive Sinclair's rubber-keyed home computer was the dominant gaming platform in the United Kingdom through the 1980s, producing a generation of British programmers and a software industry that competed globally. Its 48KB of RAM and single-channel beeper defined the aesthetic of British bedroom coding.

Famicom Disk System
1986 – 1990
3 games in archive

Nintendo's floppy disk add-on for the Famicom enabled rewritable game distribution, cheaper storage than cartridges, and additional audio channels via a custom sound chip — making it the platform of origin for Metroid, Zelda II, Kid Icarus, and Doki Doki Panic (the game that became Super Mario Bros. 2).

ColecoVision
1982 – 1985
0 games in archive

Coleco's 1982 console briefly held the most impressive home versions of arcade games, with Donkey Kong as a launch title that exceeded the Atari 2600 version so dramatically that Coleco used the comparison as a marketing cornerstone. The 1983 crash ended its commercial run.

PC-9801
1982 – 2000
0 games in archive

The NEC PC-9801 was Japan's dominant personal computer platform for nearly two decades, running a proprietary DOS-compatible operating system. It was the development platform and primary market for classic Japanese games including the original Ys, Dragon Slayer, and early Touhou Project titles.