Cover Stories

The magazine covers and issues that captured gaming history as it happened

Nintendo Power Issue 1 — Super Mario Bros. 2
Nintendo Power · Issue 1, July/August 1988

The debut issue of Nintendo Power launched one of gaming's most influential subscriber magazines with a Super Mario Bros. 2 cover, immediately establishing the publication's role as the authoritative guide for NES owners across North America.

Electronic Gaming Monthly — Mortal Kombat Blood Code Reveal
Electronic Gaming Monthly · Issue 52, November 1993

EGM's November 1993 issue revealed the blood activation code for the Sega Genesis version of Mortal Kombat, exposing the stark censorship difference between Nintendo's sanitized SNES port and Sega's unedited version — and inadvertently fueling the congressional hearings that created the ESRB.

Edge Issue 1 — The Future of Interactive Entertainment
Edge · Issue 1, October 1993

Edge's debut issue established an entirely new critical tone for game journalism — analytical, uncompromising, design-focused, and willing to award low scores — setting a standard that distinguished it from the promotional press of its era and made it gaming's most respected critical publication.

Nintendo Power — The Legend of Zelda: Ocarina of Time
Nintendo Power · Issue 114, November 1998

Nintendo Power's comprehensive Ocarina of Time coverage in late 1998 doubled as both the definitive guide and the fan-service event of the year, arriving alongside a game that immediately became the highest-rated in history and validated everything the N64 had promised.

Electronic Gaming Monthly — Final Fantasy VII Western Debut
Electronic Gaming Monthly · Issue 94, May 1997

EGM's extensive pre-release coverage of Final Fantasy VII — including its announcement as a PlayStation exclusive following a stunning E3 1995 tech demo — was instrumental in positioning the game as a cultural event and establishing the PlayStation as the home for Japanese RPG fans.

GamePro — Street Fighter II Home Console Coverage
GamePro · Issue 34, May 1992

GamePro's landmark coverage of Street Fighter II's SNES home port arrival documented what became the most important fighting game release in history and one of the key events in the Super Nintendo's commercial dominance of the 16-bit era.

Computer Gaming World — DOOM Cover Story
Computer Gaming World · Issue 115, February 1994

Computer Gaming World's extensive DOOM coverage documented id Software's genre-defining first-person shooter at the moment of its cultural detonation, providing the critical framework and technical context that helped PC gaming audiences understand what they were experiencing.

Electronic Gaming Monthly — PlayStation Reveal and Preview
Electronic Gaming Monthly · Issue 72, July 1995

EGM's comprehensive E3 1995 coverage of Sony's PlayStation reveal — including the stunning $299 price announcement that undercut the Sega Saturn by $100 on stage — documented one of the most dramatic competitive maneuvers in gaming business history.

Nintendo Power — First Pokémon Coverage
Nintendo Power · Issue 101, October 1997

Nintendo Power's first substantial North American coverage of Pokémon — arriving ahead of the September 1998 launch — introduced millions of American players to a phenomenon that had already reshaped Japanese gaming culture and was about to do the same globally.

Mean Machines Launch Issue — Mega Drive and Super Famicom Preview
Mean Machines · Issue 1, October 1990

Mean Machines launched in October 1990 as the UK's first dedicated console gaming magazine at the precise moment the 16-bit generation was arriving, providing British players with their first serious coverage of the Sega Mega Drive and the impending Super Famicom.

GameFan Launch Issue — Import Gaming Revolution
GameFan · Volume 1, Issue 1, November 1992

GameFan's November 1992 debut introduced a radically different visual and editorial approach to gaming journalism — full-bleed screenshots, import coverage months ahead of Western releases, and unapologetic enthusiasm — that influenced game magazine design for the rest of the decade.

Electronic Gaming Monthly — PC Gaming Comes of Age
Electronic Gaming Monthly · Issue 56, March 1994

EGM's 1994 feature on the PC gaming explosion — anchored by DOOM's unprecedented shareware success and the growing power of consumer PC hardware — documented a pivotal moment when PC gaming began to seriously challenge consoles for the attention of the hardcore gaming audience.

Famitsu's First Perfect 40/40
Weekly Famitsu · #519

Seven years after introducing its four-reviewer scoring system, Japan's most influential games magazine finally awarded a perfect 40 out of 40 — to Ocarina of Time, creating a benchmark of prestige that endures to this day.

The Sheng Long Hoax
Electronic Gaming Monthly · April 1992

EGM's April Fools feature invented a hidden Street Fighter II boss named Sheng Long, seeded it with joke clues nobody noticed, and watched the fiction spread worldwide — eventually influencing Capcom's own canon.

Next Generation Issue 1
Next Generation · #1

Launched in January 1995, Next Generation covered the games industry rather than individual games, ran interviews with developers instead of hype, and refused bylines on the grounds that the whole staff shared responsibility for every word.

The First Video Game Magazine
Electronic Games · Issue 1 (Winter 1981)

Before Electronic Games there was no such thing as a video game magazine. Its editors had to invent the vocabulary as they went — "playfield", "scrolling", "screenshot".

Crash and the Airbrush
Crash · Issue 1 (February 1984)

A ZX Spectrum magazine whose covers were hyper-detailed airbrushed paintings by Oliver Frey — so striking that people bought the magazine for the art before they read a word.

Zzap!64 and the Reviewers' Faces
Zzap!64 · Issue 1 (May 1985)

Newsfield's C64 magazine put its reviewers' own faces — painted, reacting — next to their scores, turning criticism into a matter of personality rather than authority.