ROM Hacks & Mods

Fan modifications, translations, and total conversions

Kaizo Mario World
Super Mario World · 2007
Difficulty Hack

A Super Mario World ROM hack designed by a Japanese creator to torment his friend, featuring invisible blocks, pixel-perfect jumps, and enemy placements that require near-perfect execution throughout.

Super Mario Bros. Special
Super Mario Bros. · 1986
Total Conversion

An officially licensed port of Super Mario Bros. developed by Hudson Soft for Japanese home computers, featuring new levels, new items, and scrolling replaced by screen-by-screen transitions due to hardware limitations.

Metroid: Rogue Dawn
Metroid · 2016
Total Conversion

A full NES Metroid total conversion telling the prequel story of Samus's rival Rogue, featuring an entirely new map, new enemies, new music, and new mechanics built within the NES Metroid engine.

The Legend of Zelda: Parallel Worlds
The Legend of Zelda: A Link to the Past · 2005
Total Conversion

A complete overhaul of A Link to the Past with an entirely new overworld, dungeons, story, and extreme difficulty, widely considered one of the most ambitious SNES ROM hacks ever made.

Pokémon Vietnamese Crystal
Pokémon Crystal · 2000
Translation

An unofficial bootleg translation of Pokémon Crystal into Vietnamese, produced by an unknown commercial pirate operation, featuring machine-translated and wildly garbled English text that became infamous for its absurdist dialogue.

EarthBound Zero (Mother) Fan Translation
Mother · 1998
Translation

A fan translation of the original Mother (NES) into English, completing the localisation that Nintendo of America had prepared in 1990 but never commercially released.

A Link to the Past Randomiser
The Legend of Zelda: A Link to the Past · 2014
Randomiser

A randomiser mod for A Link to the Past that shuffles all item locations throughout Hyrule, creating an endlessly replayable item hunt that spawned one of retro gaming's most active competitive communities.

Final Fantasy IV: Namingway Edition
Final Fantasy IV · 2010
Restoration

A ROM hack of the North American Final Fantasy II (SNES) that restores the Japanese script, reinstates content removed for the US release, adds a naming option for all characters, and corrects the significantly reduced difficulty of the localised version.

Doom Community WADs: Scythe, Ancient Aliens, Sigil
Doom II: Hell on Earth · 2003
Total Conversion

A selection of landmark community megawads for Doom II representing three decades of continuous community level design, from Erik Alm's combat-purity experiment to John Romero's own official return to the engine.

Street Fighter II (NES Unlicensed Port)
Street Fighter II: Champion Edition · 1993
Total Conversion

An unlicensed NES port of Street Fighter II: Champion Edition produced by a Taiwanese pirate developer, technically impossible on the hardware but shipped anyway, producing a grotesquely degraded but culturally fascinating bootleg.

Rockman 4 Minus Infinity
Mega Man 4 · 2013
Total Conversion

A total conversion of Mega Man 4 that replaces every stage, boss, and weapon with original content, adding mechanics technically impossible on the NES through extraordinarily precise assembly programming.

Super Metroid: Redesign
Super Metroid · 2006
Total Conversion

A total conversion of Super Metroid featuring a completely rebuilt Zebes with an expanded map nearly twice the size of the original, redesigned physics, and new areas that extend the game's play time by several hours.

Final Fantasy V (RPGe Translation)
Final Fantasy V · 1997
Fan Translation

The most famous fan translation ever made — the first RPG ever fully translated by fans, produced by a handful of amateurs with no professional experience, and the project that inspired an entire generation of ROM hackers.

Seiken Densetsu 3 (English Translation)
Seiken Densetsu 3 · 1999
Fan Translation

For an entire generation, this fan patch was the only way to play the sequel to Secret of Mana in English — a technical triumph that defeated the game's layered text compression nearly two decades before an official translation appeared.

Pokémon Brown
Pokémon Red · 2004
Total Conversion

The first Pokémon hack to completely reinvent the game — replacing Kanto with the entirely new region of Rijon, with original maps, a new plot, and even new elemental types, setting the template for every ambitious Pokémon hack that followed.

Metroid: Super Zero Mission
Super Metroid · 2011
Exploration Overhaul

A hack that rebuilds Super Metroid as a retelling of the original Metroid, importing Zero Mission's physics into the SNES engine through extensive assembly modification.

Final Fantasy VI: Brave New World
Final Fantasy VI · 2013
Rebalance / Script Overhaul

Not a difficulty hack — a rebalance. It fixes Final Fantasy VI's central design problem, which is that its character customisation system lets every character become the same character.

The Ocarina of Time Randomizer
The Legend of Zelda: Ocarina of Time · 2016
Randomiser

Shuffles every chest, song, shop item and NPC gift in Ocarina of Time into a random location — and then guarantees, by logic, that the resulting game is still completable.