Game Soundtracks

The music that made retro games unforgettable

Chrono Trigger Original Soundtrack
Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda · SNES · 1995

The Chrono Trigger soundtrack is widely considered the greatest video game score of the 16-bit era: Yasunori Mitsuda composed the majority of the 65-track score before hospitalisation forced Nobuo Uematsu to complete it, resulting in a collaboration that spanned jazz, orchestral, folk, and ambient music across twelve time periods.

Final Fantasy VI Original Soundtrack
Nobuo Uematsu · SNES · 1994

Nobuo Uematsu's 68-track score for Final Fantasy VI is the largest and most ambitious single-composer game soundtrack of the 16-bit era, encompassing an in-game opera sequence, a seventeen-minute boss composition, and a cast theme system that gave each of the game's fourteen playable characters their own musical identity.

Super Metroid Original Soundtrack
Kenji Yamamoto, Minako Hamano · SNES · 1994

Super Metroid's score by Kenji Yamamoto and Minako Hamano is among the most influential ambient game soundtracks ever produced — an atmospheric, texture-driven work that defined the sonic identity of isolated, hostile environments and directly shaped the "Metroidvania" genre's musical conventions for thirty years.

Castlevania: Symphony of the Night Original Soundtrack
Michiru Yamane · PlayStation · 1997

Michiru Yamane's score for Symphony of the Night is the defining Castlevania soundtrack — a 48-track work spanning baroque harpsichord counterpoint, heavy rock guitar, jazz fusion, and Renaissance-inflected choir that gave the game a musical range unprecedented for a 2D action title on the original PlayStation.

Sonic the Hedgehog Original Soundtrack
Masato Nakamura · Sega Genesis / Mega Drive · 1991

Masato Nakamura, bassist and songwriter for the Japanese pop group Dreams Come True, composed the Sonic the Hedgehog soundtrack as his only video game score — a funk and pop hybrid that used the Sega Genesis's YM2612 FM synthesis chip to produce some of the most recognisable zone themes in gaming history.

Super Mario Bros. Original Soundtrack
Koji Kondo · NES · 1985

Koji Kondo's score for Super Mario Bros. — composed from thirteen tracks on the NES sound chip — is the most widely recognised game music ever written, with the overworld theme achieving a cultural saturation that no subsequent game score has approached.

Street Fighter II Original Soundtrack
Yoko Shimomura, Isao Abe · Arcade · 1991

Yoko Shimomura composed the majority of Street Fighter II's character themes before leaving Capcom — producing the most iconic fighting game soundtrack of the 16-bit era, with each fighter's stage music becoming as distinctive a part of their identity as their move set.

EarthBound Original Soundtrack
Keiichi Suzuki, Hirokazu Tanaka · SNES · 1994

EarthBound's 153-track score by Keiichi Suzuki and Hirokazu Tanaka is the most eclectic and unconventional SNES game soundtrack ever produced — sampling Beatles-era pop, country, new age, surf rock, experimental noise, and Chuck Berry rock and roll into a work that deliberately resisted genre consistency in favour of psychological texture.

Mega Man 2 Original Soundtrack
Takashi Tateishi, Manami Matsumae · NES · 1988

The Mega Man 2 soundtrack — primarily composed by Takashi Tateishi, who used the pseudonym "Ogeretsu Kun" — is the most beloved NES game score outside of Nintendo's own first-party output, with Wily Stage 1's theme achieving near-universal recognition among players of the era.

The Legend of Zelda Original Soundtrack
Koji Kondo · NES · 1986

Koji Kondo's eight-track score for The Legend of Zelda introduced two of the most enduring leitmotifs in gaming history — the overworld theme and the title fanfare — establishing the sonic identity of the Zelda franchise across forty years and dozens of entries.

Donkey Kong Country Original Soundtrack
David Wise, Eveline Fischer, Robin Beanland · SNES · 1994

David Wise's primary score for Donkey Kong Country demonstrated that the SNES could produce orchestral-quality music with the right programming techniques, creating a soundtrack whose atmospheric range — from ambient jungle textures to melodic underwater environments — set a new standard for 16-bit game audio.

Doom Original Soundtrack
Bobby Prince · PC (DOS) · 1993

Bobby Prince's 32-track Doom soundtrack — a collection of heavy metal, industrial, and ambient compositions that drew heavily on existing heavy metal recordings while creating an original audio identity for id Software's landmark first-person shooter — defined the sonic template for the action game genre through the 1990s.

Final Fantasy VII Original Soundtrack
Nobuo Uematsu · PlayStation · 1997

Nobuo Uematsu's sprawling four-disc score for Final Fantasy VII carried the series into the 3D era and gave the world "One-Winged Angel," the first Final Fantasy track with digitised vocals and the composer's most recognisable creation.

Secret of Mana Original Soundtrack
Hiroki Kikuta · Super Nintendo · 1993

Hiroki Kikuta's debut score for Secret of Mana wove progressive rock, ambient, and world-music influences into some of the most atmospheric music the SNES ever produced — the product of two years spent all but living in the studio.

Streets of Rage 2 Original Soundtrack
Yuzo Koshiro (with Motohiro Kawashima) · Sega Genesis / Mega Drive · 1992

Yuzo Koshiro's soundtrack for Streets of Rage 2 brought club-ready techno and house to the Genesis, pushing the console's FM sound chip into genuine electronic dance music that critics have called years ahead of its time.

ActRaiser Original Soundtrack
Yuzo Koshiro · SNES · 1990

Yuzo Koshiro's ActRaiser score was the soundtrack that convinced the industry the SNES could do orchestral music, its sweeping, classically-minded themes leaving rival composers, in their own words, floored.

Super Mario 64 Original Soundtrack
Koji Kondo · Nintendo 64 · 1996

Koji Kondo's Super Mario 64 score reinvented the sound of Mario for three dimensions, trading tight 2D loops for airy, jazz-inflected themes that matched the freedom of the series' first open 3D worlds.

Silent Hill 2 Original Soundtrack
Akira Yamaoka · PlayStation 2 · 2001

Akira Yamaoka's Silent Hill 2 score fused ambient dread, industrial noise, and aching trip-hop melody into one of the most emotionally complex soundtracks in horror gaming, anchored by the mournful "Theme of Laura."