Failed Consoles

The hardware that history passed by

Atari Jaguar
Atari Corporation · 1993–1996
~250,000

Marketed as the first 64-bit console, the Jaguar suffered from poor developer tools, a baffling 17-button controller, and a library of fewer than 70 games.

3DO Interactive Multiplayer
Various (Panasonic, Sanyo, Goldstar) · 1993–1996
~2,000,000

An open-licence hardware platform launched at $699.99 — twice the price of its competitors — that never attracted the software library needed to justify the cost.

Virtual Boy
Nintendo · 1995–1996
~770,000

Nintendo's tabletop stereoscopic console displayed red monochrome 3D graphics and caused headaches and eye strain, selling fewer than 800,000 units before being quietly discontinued.

Philips CD-i
Philips · 1991–1998
~570,000

A multimedia player that gained gaming capabilities almost accidentally — and became notorious for its three officially licensed Zelda and Mario games, widely considered among the worst ever made.

Sega 32X
Sega · 1994–1996
~800,000

A Genesis add-on rushed to market to compete with PlayStation and Saturn announcements, cannibalising Sega's own install base and confusing consumers with a proliferating hardware ecosystem.

Sega Saturn (West)
Sega · 1995–1998
~9,500,000 worldwide

A technically capable console undermined by a shock early launch, a $399 price point, and a dual-CPU architecture that developers outside Japan found nearly impossible to program efficiently.

Atari Lynx
Atari Corporation · 1989–1995
~7,000,000

The first handheld with a colour LCD screen, hardware sprite scaling, and backlit display — launched the same year as the Game Boy but overwhelmed by Nintendo's software library and battery life advantages.

TurboGrafx-16
NEC / Hudson Soft · 1989–1994
~2,500,000 (US)

A technically capable NEC/Hudson joint venture that dominated Japan as the PC Engine but found only modest success in North America against entrenched NES and arriving Genesis competition.

Tiger Game.com
Tiger Electronics · 1997–1999
~300,000

A handheld promoted as a gaming PDA with internet connectivity and a touchscreen — none of which worked well — competing against the Game Boy Color with a poor game library and worse screen.

Gizmondo
Tiger Telematics · 2005–2006
~25,000

A GPS-equipped handheld backed by a Swedish company with undisclosed criminal connections that sold 25,000 units at $400 before collapsing spectacularly amid a Ferrari crash scandal.

Bandai Pippin
Bandai / Apple · 1996–1997
~42,000

An Apple-designed multimedia platform licensed to Bandai that sold 42,000 units at $599 — one of the lowest-selling named consoles in history.

Sega Pico
Sega · 1993–1998
~3,500,000

A children's educational platform combining a book-like cartridge format with a drawing surface — genuinely successful in Japan but a footnote in Western markets.

Nokia N-Gage
Nokia · 2003–2005
~2 million

Nokia’s attempt to fuse a mobile phone and a Game Boy rival into one "taco"-shaped device, undone by an awkward design, a $299 price, and the infamous "sidetalking" call posture.

Amstrad GX4000
Amstrad · 1990–1991
~15,000

Amstrad’s 8-bit console, launched into the teeth of the 16-bit era with a threadbare library and a cartridge-supply crisis, lasting barely six months on the market.

Atari 5200
Atari · 1982–1984
~1 million

The powerful but ill-fated successor to the Atari 2600, crippled by notoriously unreliable non-centering joysticks, a lack of backward compatibility, and the 1983 industry crash.

Sega Nomad
Sega · 1995–1999
~1,000,000

A full Sega Genesis you could hold in your hands, released in North America only — arriving just as Sega abandoned the Genesis, and drinking six AA batteries in under three hours.

Commodore CDTV
Commodore International · 1991–1993
~30,000 (UK); ~26,000 (Germany)

An Amiga 500 in a black hi-fi case with a CD-ROM drive and no floppy disk drive, sold for $999 to an audience that could never work out what it was supposed to be.

Neo Geo Pocket Color
SNK · 1999–2001
~2,000,000

The best-built handheld of its generation, with a microswitched clicking stick that fighting-game players still covet — killed not by the market but by SNK's own new owners.

Fujitsu FM Towns Marty
Fujitsu · 1993–1995
~45,000 (by end of 1993)

Released in February 1993, the FM Towns Marty was the world's first 32-bit home console — a living-room version of Fujitsu's FM Towns computer that arrived first and sold almost nothing.

Casio Loopy
Casio · 1995–1998
Unknown (Japan-only; commercial failure)

A 32-bit Japanese console from 1995 marketed specifically to girls, whose defining feature was not its games but a built-in colour thermal printer for turning screenshots into stickers.

Nuon
VM Labs · 2000–2004
Unknown (negligible; eight games released)

Not a console but a chip: VM Labs' Nuon added 3D gaming to ordinary DVD players from Samsung and Toshiba, trying to put a games machine in every living room — just as the PlayStation 2 put a DVD player in every console.