Japan · Born 1964 · Composer, Sound Director
The composer who gave Metroid its sound — the oppressive, industrial, alien atmosphere of Super Metroid and the Prime trilogy, some of which he wrote by humming to himself on the motorcycle ride home from work.
Kenji Yamamoto graduated with a music degree from the Osaka University of Arts — the same institution that produced Koji Kondo — before joining Nintendo, where he became the definitive musical voice of the Metroid series and eventually a music director overseeing audio across the company's output. He works frequently alongside the composers Minako Hamano and Masaru Tajima. His Metroid work is defined by a sound palette almost nobody else in Nintendo's catalogue uses. Where Kondo wrote bright, melodic themes for Mario and Zelda, Yamamoto built Metroid's music from heavy drums, piano, voiced chants, the clang of pipes, and electric guitar — textures that are industrial, ominous, and inhuman. The music of Super Metroid is less a soundtrack than an atmosphere: it does not accompany Samus's descent into Zebes so much as constitute the planet's oppressive alien presence. One detail from Super Metroid's development has become beloved among fans: Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. It is an oddly perfect origin for music so preoccupied with isolation and motion through hostile space. When Nintendo revived Metroid for the GameCube, Yamamoto was asked to compose for Metroid Prime specifically to reinforce the series' continuity — a deliberate decision that the sound was as essential to Metroid's identity as Samus herself. He wrote the Prime trilogy's music from Japan while Retro Studios built the rest of the game in Texas, an unusual transcontinental arrangement that nonetheless produced one of the most atmospheric scores of its generation. His achievement is that Metroid sounds like nothing else Nintendo makes, and that this was clearly always the point.