← All Designers

Tomohiro Nishikado

Japan · Born 1944 · Taito · Game Designer, Programmer, Engineer

Designed Space Invaders alone — the art, the sound, the code, and the arcade hardware itself, which he built from scratch because no machine existed that could run the game he wanted to make.

Tomohiro Nishikado created the game that began the golden age of the arcade, and he did essentially all of it himself. Beginning work in 1977 at Taito, he designed Space Invaders, programmed it, drew its artwork, produced its sounds, and — because no suitable hardware existed — engineered the arcade machine it ran on, assembling a microcomputer from scratch. The whole undertaking took him roughly a year and a half, working alone and hand-making many of his own development tools. The game's origin was competitive. Nishikado was responding to Atari's Breakout (1976), which had become enormously popular in Japan, and he set out to make something better — retaining the essential structure of clearing a screen of targets while transforming it into something with menace and narrative. Where Breakout's bricks sat still, his invaders advanced. What emerged had qualities that Nishikado did not entirely plan. The famous accelerating march — the four descending notes that quicken as the alien ranks thin — was partly an artefact of his hardware: the machine could only move so many objects efficiently, so as the player destroyed invaders the survivors sped up, and because Nishikado had tied a sound to each movement, the music sped up with them. A processing limitation became gaming's first piece of dynamic, gameplay-responsive audio. Taito released Space Invaders in Japan in July 1978 and, through Midway, overseas later that year. Initial sales were unremarkable, but by the end of 1978 over 100,000 machines had been sold, and the game triggered a phenomenon that reshaped the industry on both sides of the Pacific. Nishikado's achievement is singular in the medium: one person, working alone, who designed a game, built the computer to run it, and in the process invented the shoot-'em-up and launched the arcade era.

Notable Games:
  • Space Invaders (1978)
  • Speed Race (1974)
  • Gun Fight / Western Gun (1975)
  • Interceptor (1975)
  • Space Invaders Part II (1979)
Key Facts:
  • Designed, programmed, drew, and scored Space Invaders single-handedly over about 18 months
  • Engineered the arcade hardware himself, building a microcomputer from scratch to run it
  • Conceived the game as an attempt to improve on Atari's Breakout, then hugely popular in Japan
  • Over 100,000 Space Invaders machines had been sold by the end of 1978