Alexey Pajitnov / The Tetris Company · Since 1984
The most ubiquitous video game ever made. Created behind the Iron Curtain in 1984 by Soviet programmer Alexey Pajitnov, Tetris became a worldwide phenomenon, the Game Boy's defining title, and the subject of one of gaming's most tangled ownership sagas.
Tetris was created in 1984 by Alexey Pajitnov, a computer scientist at the Dorodnicyn Computing Centre of the Soviet Academy of Sciences in Moscow. He built it as a computerised variation on pentominoes, reducing the puzzle pieces to four squares each and naming the result from the Greek "tetra" (four) and tennis, his favourite sport. The game's genius was its purity: seven simple falling shapes, one rule about completing lines, and an escalating pace that produced something close to a perfect, endlessly replayable mechanic — the kind of design that needs no theme, story, or improvement. Because Pajitnov created Tetris while employed by a Soviet state institution, the rights belonged to the government rather than to him, and for years he earned nothing from it while it spread. The game's journey to the West produced one of the most convoluted licensing disputes in industry history: multiple companies signed deals with parties who lacked the authority to grant them, and the Soviet state trading organisation ELORG quietly drew distinctions between computer, console, and handheld rights that few of the Western dealmakers fully understood. The saga was later dramatised, but its practical upshot was decisive — Henk Rogers and Nintendo secured the crucial handheld rights. That handheld deal made history. Bundling Tetris with the Game Boy in 1989 gave Nintendo's new portable a game with universal, cross-generational appeal, and the pairing sold in staggering numbers — the Game Boy version alone moving more than 35 million copies and helping drive the handheld to global dominance. Tetris did for the Game Boy what a mascot platformer did for a home console: it defined the machine and gave millions of people a reason to own one. Pajitnov finally began to profit from his creation in 1996, after the collapse of the Soviet Union, when he emigrated to the United States and, with Henk Rogers, formed The Tetris Company, which later acquired ELORG to consolidate the rights. Tetris endures as the most widely ported and most widely played game concept in history — available on virtually every computing device ever made — and as a reminder that the strongest game designs are often the simplest, needing nothing but their own mechanics to cross every border, language, and generation.