← All Magazines

Official U.S. PlayStation Magazine

United States · 1997–2007

The first games magazine to put a playable demo disc in every issue — turning a magazine into a delivery mechanism for the games themselves.

Official U.S. PlayStation Magazine, universally known as OPM, was published monthly by Ziff Davis. Its first issue was cover-dated October 1997 and appeared on 23 September 1997, and its defining innovation arrived with it: every single issue shipped with a disc containing playable demos and video content for PlayStation games. OPM was the first gaming magazine to do this, and it fundamentally changed what buying a magazine meant. The premiere disc set the template, carrying playable demos of Intelligent Qube, PaRappa the Rapper, Fighting Force, Air Combat 2, Tomb Raider 2 and NFL GameDay 98 — a genuinely strong lineup that was, for many readers, worth the cover price on its own regardless of the editorial content wrapped around it. In an era before broadband made downloading demos practical, the disc was the only realistic way most players would ever try a game before buying it, and OPM became for a generation less a magazine than a monthly subscription to the PlayStation itself. The demo disc model was rapidly copied across the industry and remained standard until digital distribution rendered it obsolete.

Notable Issues:
  • Issue 1 (October 1997) — the first magazine ever to include a playable demo disc, published 23 September 1997
  • Demo Disc 01, carrying Intelligent Qube, PaRappa the Rapper, Fighting Force, Air Combat 2, Tomb Raider 2 and NFL GameDay 98
  • The demo discs generally, which became collectible artefacts in their own right and are now archived as preservation material
Key Facts:
  • Published by Ziff Davis; first issue cover-dated October 1997, on sale 23 September 1997
  • The first gaming magazine to bundle a disc of playable demos with every issue
  • The premiere disc included PaRappa the Rapper, Tomb Raider 2 and Intelligent Qube among others
  • In the pre-broadband era, the disc was the primary way most players tried games before buying
  • The demo-disc model was widely copied and remained standard until digital distribution replaced it