Sega · 1987 · Sega Master System
Active-shutter LCD 3D glasses, on an 8-bit console, in 1987 — the same technology living rooms would rediscover twenty-three years later, running at half the frame rate and supporting eight games.
Sega released the SegaScope 3-D Glasses in 1987 across all three of its major markets — Japan, North America and Europe — for around $50. The technology was not a gimmick in the red-and-blue anaglyph sense. These were genuine active-shutter LCD glasses: each lens darkens and clears in rapid alternation, synchronised to the display, so that each eye sees only the frames intended for it and the brain fuses them into depth. It is the same alternate-frame-sequencing principle that the 3D television industry would market heavily around 2010. The cost was frame rate. Because the display has to alternate between two eye views, the effective refresh available to each eye is halved — typically leaving games running at around 30 frames per second. On a Master System, that is a meaningful sacrifice. And the library never materialised: eight games supported the glasses, several of them 3D reworkings of existing hits like Out Run, Zaxxon and Missile Defense, produced chiefly to give the accessory something to run. It flopped comprehensively. But it is a genuinely remarkable artefact — a piece of consumer stereoscopic hardware, using the correct underlying technique, shipped to three continents for an 8-bit console, more than two decades before the mainstream tried the same thing and also failed.