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Japan vs North America · Metal Gear · 7 min read

The Metal Gear Most of the West Played Was Not Kojima's

A three-month NES port with no Metal Gear in it introduced America to the series and outsold the original

Three Months and a Different Team

The MSX2 Metal Gear was Kojima's design, built around the hardware's specific constraints — the machine could not render many moving sprites at once, which is a substantial part of why the game is about avoiding enemies rather than fighting them. The NES was the console with the American install base, so Konami commissioned a port. It went to a separate team, was completed in approximately three months, and Kojima was not involved in it.

The changes were not cosmetic. The MSX2 game opens with Solid Snake infiltrating underwater; the NES version drops him into a jungle by parachute alongside three other soldiers. The second alert phase is gone. The music is different. Big Boss's message after the credits is removed. And the Metal Gear itself — the bipedal nuclear-launch platform that gives the game and the entire subsequent series its name — does not appear at all, replaced by a supercomputer. The final confrontation of a game called Metal Gear does not contain a Metal Gear.

The Port Wins the Continent

Ultra Games published it in North America in June 1988, and it sold more than a million copies. The MSX2, meanwhile, was essentially absent from the American market. The practical consequence is that for virtually every North American player, the NES version was not a port of Metal Gear — it simply was Metal Gear, the only version that existed, the game that established Solid Snake and the premise of the series on that continent.

Kojima has been consistently and publicly unimpressed. He has called the NES release a "pitiful title" and criticised it as too difficult relative to his original design, which is a pointed complaint given that the difficulty was not a design decision so much as a consequence of rebuilding someone else's game in three months on different hardware. His objection has had no effect on the historical record: the million-selling version is the one most Western players remember, and its success led Konami to commission further NES sequels — including Snake's Revenge — with no involvement from the series' creator.

Which Version Is the Game?

This is a genuinely awkward case for anyone trying to describe what Metal Gear is. The canonical text — the one the author made, the one the series' later entries treat as history — ran on a computer almost nobody in North America owned. The text that actually reached the audience and built the franchise's Western reputation was an unauthorised-in-spirit rebuild that removed the title object. Both are called Metal Gear. Only one of them was played.

The situation persisted for years because the MSX2 original was not readily available in English until much later re-releases bundled it with the Metal Gear Solid games, at which point Western players could finally see the thing they had supposedly been playing all along. The gap between the two versions is a useful illustration of how thoroughly regional publishing decisions could rewrite a work — not through censorship or translation choices, which at least operate on the original, but by shipping a different game under the same name and letting a continent draw its conclusions from it.