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Nintendo 64

Console · 1996–2002

32.93 million

The N64 sold 32.93 million units — a figure that made it the most influential commercial disappointment in Nintendo's history, comprehensively beaten by the PlayStation while inventing the vocabulary of 3D gaming.

As of the end of 2009, the Nintendo 64 had recorded lifetime sales of 5.54 million units in Japan, 20.63 million across the Americas, and 6.75 million elsewhere, for a worldwide total of 32.93 million. That places it 19th among the best-selling video game platforms of all time — behind the Sega Genesis on 34.06 million and ahead of the Atari 2600 on around 30 million. The regional distribution tells the real story. The N64 was a substantial success in North America, where nearly two-thirds of its units sold, and comparatively weak in both Japan and Europe. It was also being beaten, badly, by a machine from a company that had never made a console before: the PlayStation sold roughly three times as many units in the same generation. The cause is not mysterious, and Nintendo has never seriously disputed it. The decision to stay with cartridges rather than move to CD-ROM made N64 games more expensive to manufacture, more limited in storage, and — decisively — drove away the Japanese RPG publishers whose games were the beating heart of the PlayStation's library. Square took Final Fantasy VII to Sony. That single defection is worth more than most consoles' entire marketing budgets.

In Context:
  • Sold 5.54 million in Japan, 20.63 million in the Americas and 6.75 million elsewhere
  • The PlayStation sold roughly three times as many units in the same generation
  • 19th best-selling platform of all time — behind the Genesis (34.06m), ahead of the Atari 2600 (~30m)
  • North America accounted for nearly two-thirds of all N64 sales
  • The cartridge decision drove Square, and Final Fantasy VII, to the PlayStation
Key Facts:
  • Lifetime worldwide sales of 32.93 million units as of the end of 2009
  • Performed strongly in North America and poorly in Japan and Europe
  • Cartridges cost more to manufacture and held far less data than CD-ROM
  • Despite the sales defeat, it established the design grammar of 3D games
  • Super Mario 64 was its best-selling title at nearly 12 million copies