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Versus Books

Various · Versus Books · 1998 · Casey Loe and staff

Versus Books was founded when a GameFan editor pitched a strategy guide line, was refused a cut of the profits, and quit to build it himself — producing "Perfect Guides" that enthusiasts rated above the official competition.

The origin of Versus Books is a small parable about the games press of the 1990s. Matthew Taylor, an editor at GameFan magazine, proposed that the publication get into strategy guides; when management declined to give him a share of the profits, he left and started the company himself. He took with him the sensibility of GameFan — a magazine defined by unashamed enthusiasm and deep coverage of Japanese titles — and applied it to a market dominated by Prima and BradyGames, whose guides were competent but produced at industrial scale. Versus Books branded its output "Perfect Guides," and the writer most associated with them, Casey Loe, came out of the same GameFan orbit before later work at Nintendo Power. Loe's bibliography reads as a tour of the late 1990s and early 2000s: Final Fantasy VII, Ocarina of Time, Majora's Mask, Pokémon Gold & Silver, Shenmue, Phantasy Star Online, Devil May Cry, Neverwinter Nights. Among collectors the Versus guides retain a reputation for thoroughness and design quality that the larger publishers' volumes generally do not, and Loe is still cited by enthusiasts as the finest author the strategy guide industry produced.

An enthusiast-run guide publisher born from a refused profit share, whose "Perfect Guides" are still rated above the industrial competition.

Key Facts:
  • Founded by GameFan editor Matthew Taylor after management refused him a cut of a proposed guide line
  • Branded its output "Perfect Guides" in a market dominated by Prima and BradyGames
  • Casey Loe, its best-known writer, came from GameFan and later worked at Nintendo Power
  • Loe's guides covered Final Fantasy VII, Ocarina of Time, Majora's Mask, Pokémon Gold & Silver, and Shenmue
  • Retains a collector reputation for thoroughness and design quality above the larger publishers

Born From a Refused Cut

The founding story is worth dwelling on because it explains the product. Matthew Taylor was inside GameFan when he identified that strategy guides were a business the magazine could enter; his employers agreed the idea had merit but not that he should share in the proceeds. He left. What Versus Books then produced was, in effect, what the guide line would have been had it stayed in-house — made by magazine people, with a magazine's eye for layout and a magazine's assumption that the reader is an enthusiast rather than a customer to be processed.

That inheritance is visible on the page. GameFan was known for lavish design and genuine passion, particularly for Japanese releases that the mainstream American press covered thinly, and the Versus guides carry the same density and the same presumption of interest. They were not written for someone stuck on a boss; they were written for someone who wanted to know everything.

Perfect Guides Against the Machine

Prima and BradyGames operated at scale, with the throughput required to have an official guide on shelves on a game's release day, every time. That model produces reliable books and imposes a ceiling on how deep any one of them can go. Versus Books competed by inverting the priorities — fewer titles, more thoroughness, better design — and by picking the games where thoroughness mattered most: sprawling RPGs, Zelda entries, Pokémon, Shenmue, imports with obsessive followings.

The strategy worked well enough that "Versus Books" still carries weight in collector circles decades later, and Casey Loe is spoken of as the best writer the format produced. It is a small vindication of an unglamorous principle: in a market where every competitor ships an adequate product on time, the way to be remembered is to ship a better one. The guides outlasted the era that made them necessary, which is more than most of their industrial rivals managed.