1984 · Platform · Atari 2600
Pitfall II: Lost Caverns is a 1984 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who must explore the wilds of Peru to find the Raj diamond and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by various enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Pitfall II: Lost Caverns is a 1984 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who must explore the wilds of Peru to find the Raj diamond and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by various enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Pitfall II: Lost Caverns was designed by David Crane at Activision in 1983. The sequel moved from the original's jungle to underground caverns and replaced the time-limit pressure with a balloon respawn system — dying sent Pitfall Harry back to the nearest balloon, losing points rather than lives. The game was a technological marvel for the Atari 2600, featuring smooth vertical scrolling and a complete musical soundtrack.