Galaga (1981) gameplay screenshot
Year1981
Decade1980s
PlatformArcade
DeveloperNamco
PublisherNamco
1980s

Galaga

1981 · Fixed Shooter · Arcade

Overview

Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series.

Deep Dive

Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.

Developer Story

Galaga was developed by Namco in 1981, designed by Shigeru Yokoyama as a refinement of Galaxian. The key innovation was the "challenging stage" bonus rounds, the tractor beam capture mechanic (allowing players to recover their ship for dual fire), and the precise formation attack patterns of the insects. Galaga became one of the best-selling arcade games of all time, and machines are still commonly found in arcades and bars decades later.

Did You Know?

  • The "bug" that allows a player to let both their ships be captured, then recover them for triple-fire, was a discovered exploit that Namco left in the game.
  • The challenging stages — where the player shoots at formations for bonus points with no risk — were a deliberate pacing mechanism to relieve tension.
  • Galaga has the distinction of being one of the few arcade games still regularly played in its original cabinet form at modern bars and arcades.
  • The tractor beam capture mechanic was inspired by science fiction abduction stories — enemies literally stealing the player's ship.
  • A perfect Galaga score requires never missing a shot and capturing your own ship in every possible round — a feat achieved by very few players.