1989 · City Building / Simulation · Macintosh / PC
SimCity is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development.
SimCity is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
SimCity was designed by Will Wright at Maxis in 1989. Wright was inspired by watching his daughter play Sim City while on a long car trip, noticing she spent more time building than playing. He designed a game where there was no win condition — only the ongoing management of a city. Publishers rejected it for years as "not a game." Broderbund finally agreed to distribute it, and it became one of the best-selling PC games of the 1980s.