1985 · Racing · Arcade / Sega Master System
Hang-On is a 1985 racing video game developed and published by Sega for arcades. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects.
Hang-On is a 1985 racing video game developed and published by Sega for arcades. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.
Hang-On was designed by Yu Suzuki at Sega in 1985. The motorcycle racing game was built around a full-size motorcycle cabinet that players physically leaned to steer — tilting the bike controlled direction. Suzuki's Super Scaler hardware ran at 60 frames per second, creating a sensation of speed that home technology couldn't match for a decade. Hang-On was Sega's first major arcade hit after the transition to microprocessor-based systems.