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Role-Playing Games

Character, growth, and world — gaming's most immersive tradition

RPGs
Hand-drawn dungeon maps on graph paper used by early CRPG players
Hand-drawn dungeon maps on graph paper — a necessity for players of early CRPGs like Wizardry and Ultima before automapping existed.
License: CC BY-SA 3.0
First CRPGdnd on PLATO (1974–75)
Defining early titlesUltima, Wizardry (1981)
Roguelike originRogue (1980)
InfluenceDungeons & Dragons (1974)

Role-playing games let players inhabit characters who grow in strength and story through exploration and combat. Born from tabletop D&D on university mainframes, CRPGs created gaming's deepest traditions of narrative ambition, world-building, and character investment.

Overview

Role-playing games (RPGs) are games where the player inhabits a character — or a party of characters — whose statistics, abilities, and story significance grow through experience gained in exploration and combat. The genre uniquely combines systems depth (character builds, stat management, inventory optimisation) with narrative immersion (story, world-building, dialogue), creating gaming's most time-intensive and emotionally invested genre.

History

The computer RPG (CRPG) emerged directly from tabletop Dungeons & Dragons (Gary Gygax and Dave Arneson, 1974). Gary Whisenhunt and Ray Wood created dnd in 1974–75 for the PLATO mainframe — one of the first games with persistent character advancement through levels. Players built characters who accumulated experience and equipment across sessions. This persistence — your character existing between play sessions — was a genuinely new concept in computing.

Richard Garriott (known online as "Lord British") created Akalabeth: World of Doom (1979) as a teenager and sold copies in plastic bags at his local computer store. Its surprise success funded Ultima (1981), combining RPG mechanics with a coherent fictional world on the Apple II. The Ultima series expanded into rich moral frameworks and political systems — Ultima IV: Quest of the Avatar (1985) replaced killing the villain with the pursuit of moral virtue as its win condition, the first RPG to make ethical behaviour the explicit goal.

Andrew Greenberg and Robert Woodhead's Wizardry: Proving Grounds of the Mad Overlord (1981) introduced first-person dungeon exploration with unforgiving party management and permadeath. Its rigour appealed to the hardcore; Japanese developers imported the Wizardry formula into Dragon Quest and Final Fantasy, creating one of the world's most commercially dominant game traditions.

Michael Toy and Glenn Wichman's Rogue (1980) introduced procedurally generated dungeons — every playthrough different. The "roguelike" genre this spawned remains one of the most creatively diverse in gaming, from NetHack to Hades.

Mechanics

RPG mechanics centre on character growth: attributes like Strength, Intelligence, and Dexterity — modelled on tabletop dice systems — modified by equipment and special abilities. Experience points reward combat and exploration; levelling up increases stats and unlocks new abilities. Inventory management — carrying limits, equipment slots, item identification — adds logistical depth that rewards careful planning.

The genre's defining emotional arc is transformation: starting as a fragile novice and becoming powerful enough to challenge gods. This fantasy of personal growth through effort — where time invested is directly reflected in character capability — is a motivational structure no other genre replicates at the same scale.

Cultural Impact

The RPG is gaming's most culturally ambitious genre. Richard Garriott called Ultima IV "the first RPG with a message," and the series' engagement with virtue, ethics, and consequence raised the philosophical bar for what a game could attempt. Japanese RPGs on the NES and Super NES introduced story-driven role-playing to tens of millions of players worldwide, making Final Fantasy and Dragon Quest some of the most beloved franchises in entertainment. The genre's tradition of vast worlds, memorable characters, and hundreds of hours of content continues to define gaming's most dedicated and passionate player communities.

46 Games in Archive

Temple of Apshai
1970s

Temple of Apshai

1979 · RPG

TRS-80 / Apple II

Ultima I
1980s

Ultima I

1981 · RPG

Apple II

Wizardry
1980s
▶ Play

Wizardry

1981 · RPG

Apple II

Gauntlet
1980s
▶ Play

Gauntlet

1985 · Dungeon Crawler

Arcade

Ultima IV
1980s
▶ Play

Ultima IV

1985 · RPG

Apple II / Multiple

Castlevania II: Simon's Quest
1980s

Castlevania II: Simon's Quest

1987 · Action RPG

NES

Gauntlet II
1980s
▶ Play

Gauntlet II

1986 · Dungeon Crawler

Arcade

Zelda II
1980s

Zelda II

1987 · Action-RPG

NES

Final Fantasy
1980s

Final Fantasy

1987 · RPG

NES

Phantasy Star
1980s

Phantasy Star

1987 · RPG

Sega Master System

EarthBound
1990s

EarthBound

1994 · RPG

SNES

Final Fantasy VI
1990s

Final Fantasy VI

1994 · RPG

SNES

Chrono Trigger
1990s

Chrono Trigger

1995 · RPG

SNES

Pokémon Red and Blue
1990s

Pokémon Red and Blue

1996 · RPG

Game Boy

Diablo
1990s

Diablo

1996 · Action RPG

PC

Final Fantasy VII
1990s

Final Fantasy VII

1997 · RPG

PlayStation

Castlevania: Symphony of the Night
1990s

Castlevania: Symphony of the Night

1997 · Action RPG

PlayStation

Secret of Mana
1990s

Secret of Mana

1993 · Action RPG

SNES

Illusion of Gaia
1990s

Illusion of Gaia

1993 · Action RPG

SNES

Phantasy Star IV: The End of the Millennium
1990s

Phantasy Star IV: The End of the Millennium

1993 · RPG

Genesis

Final Fantasy VIII
1990s

Final Fantasy VIII

1999 · RPG

PlayStation

Parasite Eve
1990s

Parasite Eve

1998 · Action RPG

PlayStation

Baldur's Gate
1990s

Baldur's Gate

1998 · RPG

PC

System Shock
1990s

System Shock

1994 · Action RPG

PC/DOS

Final Fantasy IV
1990s

Final Fantasy IV

1991 · RPG

SNES

Super Mario RPG: Legend of the Seven Stars
1990s

Super Mario RPG: Legend of the Seven Stars

1996 · RPG

SNES

Landstalker: The Treasures of King Nole
1990s

Landstalker: The Treasures of King Nole

1992 · Action RPG

Genesis

Wild Arms
1990s

Wild Arms

1996 · RPG

PlayStation

Xenogears
1990s

Xenogears

1998 · RPG

PlayStation

Fallout
1990s

Fallout

1997 · RPG

PC

Planescape: Torment
1990s

Planescape: Torment

1999 · RPG

PC

Ys Book I & II
1980s

Ys Book I & II

1989 · RPG

TurboGrafx-16