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1982

21 games in archive from 1982

Eight Billion Quarters, and the Ground Giving Way

The arcade industry took in $8 billion in coins in 1982 — twice what the entire recorded music business earned and nearly three times Hollywood's box office. It was the peak of the golden age and the peak of the second console generation simultaneously. Pac-Man was the highest-grossing arcade game for the third consecutive year, the Atari 2600 was the best-selling home system, and the Commodore 64 arrived to become one of the best-selling computers ever made. It was also the year Atari shipped E.T. and its own botched 2600 Pac-Man, and the year its troubles began the slide that would break the industry within twelve months.

Arcades Take $8 Billion in Quarters
The video arcade industry earned $8 billion in 1982, surpassing the pop music business at roughly $4 billion in annual sales and Hollywood films at around $3 billion. It was the high-water mark of the golden age of arcade video games.
Pac-Man Tops the Arcades for a Third Year
Namco's Pac-Man was the year's highest-grossing video game for the third consecutive year, a run of commercial dominance no arcade title had previously sustained.
Commodore 64 Launches
Commodore Business Machines released the Commodore 64, which went on to lead the European market and become one of the best-selling computers of all time — and the platform that made bedroom game development a mass phenomenon.
Atari Releases the 5200
Atari launched the 5200, built on its 8-bit computer hardware with analogue joysticks but no keyboard. It struggled against the entrenched 2600 and never established a clear identity of its own.
E.T. and 2600 Pac-Man Damage Atari
Atari shipped both E.T. the Extra-Terrestrial and a poorly-received Atari 2600 conversion of Pac-Man. The company's troubles later in the year set in motion the video game crash of 1983.

The Peak Nobody Recognised

Two curves reached their maximum in 1982 at the same moment. The golden age of arcade video games peaked, with $8 billion flowing into coin slots — a figure that dwarfed the recorded music industry and Hollywood, and one that reads today as a claim requiring verification rather than an ordinary fact. The second generation of home consoles peaked alongside it, with the Atari 2600 outselling every rival. From inside 1982, the only visible direction was up.

What the numbers concealed was that both peaks were built on the same assumption: that demand was effectively unlimited and that quality was therefore optional. Arcades were saturating with cabinets, and the home market was filling with cartridges produced on the theory that anything with a licence would sell. When Pac-Man leads the arcades for a third straight year, the lesson a publisher draws is that the audience wants more of what it already has. The lesson it does not draw is that the audience is capable of noticing when it is being sold garbage.

Atari Loads the Gun

Atari's 1982 contained the whole future in miniature. Its 2600 conversion of Pac-Man — the most wanted game in the world, rendered on the 2600 with flickering ghosts and a maze that barely resembled the original — sold in enormous numbers precisely because the name guaranteed it would, and disappointed nearly everyone who bought it. Then came E.T., built against a licence Atari had paid heavily for, on a schedule that allowed no possibility of the game being good. Both moved units. Both taught millions of customers that an Atari cartridge was not a reliable purchase.

That is the mechanism of the crash, and it was fully assembled in 1982 even though the collapse is dated to 1983. A market can absorb a great deal of low-quality product as long as buyers cannot tell in advance which is which — right up until they conclude that none of it can be trusted and stop buying altogether. Atari released the 5200 into this environment as well, a console with no clear reason to exist beside the 2600 it was meant to succeed. The year the industry earned more than music and film combined was the same year it manufactured the conditions of its own near-destruction.

"The video arcade industry took in $8 billion in quarters in 1982 — more than pop music and Hollywood films combined."

Games from 1982

BurgerTime
1980s

BurgerTime

1982 · Action

Arcade

Dig Dug
1980s
▶ Play

Dig Dug

1982 · Action

Arcade

Donkey Kong Jr.
1980s
▶ Play

Donkey Kong Jr.

1982 · Platform

Arcade

Gravitar
1980s
▶ Play

Gravitar

1982 · Shooter

Arcade

Joust
1980s
▶ Play

Joust

1982 · Platform / Action

Arcade

Microsoft Flight Simulator
1980s

Microsoft Flight Simulator

1982 · Simulation

PC/DOS

Millipede
1980s

Millipede

1982 · Shooter

Arcade

Moon Patrol
1980s
▶ Play

Moon Patrol

1982 · Shooter

Arcade

Mr. Do!
1980s
▶ Play

Mr. Do!

1982 · Action

Arcade

Pengo
1980s
▶ Play

Pengo

1982 · Puzzle / Action

Arcade

Pitfall!
1980s

Pitfall!

1982 · Platform

Atari 2600

Pole Position
1980s
▶ Play

Pole Position

1982 · Racing

Arcade

Popeye
1980s

Popeye

1982 · Action

Arcade

Q*bert
1980s
▶ Play

Q*bert

1982 · Puzzle / Action

Arcade

River Raid
1980s

River Raid

1982 · Shooter

Atari 2600

Robotron: 2084
1980s
▶ Play

Robotron: 2084

1982 · Shooter

Arcade

Sinistar
1980s
▶ Play

Sinistar

1982 · Shooter

Arcade

Time Pilot
1980s

Time Pilot

1982 · Shooter

Arcade

Tron
1980s
▶ Play

Tron

1982 · Action

Arcade

Xevious
1980s
▶ Play

Xevious

1982 · Shooter

Arcade

Zaxxon
1980s
▶ Play

Zaxxon

1982 · Isometric Shooter

Arcade